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survive now, learn later

No time to linger in the shadows? This quick start video drags you straight into the heart of Eternal Nightmare. Watch the video, learn the essentials in minutes, and begin your terrifying race for survival. 

The rules can wait - your fate cannot!

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Quick Rules

Sacred Talisman Cards

'Click images for description' 

1.Amass wealth and race to acquire 3 talismans (black talisman cards) and then complete a final challenge or

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2. Be the last surviving player (other players eliminated if they are forced into financial oblivion). 

Talismans purchased from keeper for 5000 cursed coin notes ($) each (reduced by $1000 for each haunt card owned).

Setting up the game

Shuffle the trivia, dreadful destiny and monstrous encounter cards and place on the board face down (Monstrous encounter cards placed in monstrous encounter sleeve) (Trivia cards use roughly half from each pack).

Trivia Cards
Dreadful Destiny Cards
Monstrous Encounter Cards
Monstrous Encounter Sleeve

Place the Eternal Sacred Talisman coin in the centre of the Zombie hand on the board (awarded to the winner).

Sacred talisman coin

​Appoint one player to act as the Crypt Keeper​ to watch over the cursed coin notes, plot cards, haunt cards (and cursed seals) and the sacred Talisman cards.

 

Each player starts with $7500 (cursed coin notes).

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Playing the game

Each player chooses a player token, then starting at the graveyard gates, players take it in turns, using two of the 6 sided dice, to move around the board in a clockwise direction.

BOARD SQUARES

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TERROR TRIVIA (RED)

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Ghostly Glimpses Easy

Sinister Secrets Medium

Diabolical Dilemmas Hard

Terror Trivia Cards

Player has a choice to answer or not.

 

Choose to answer, select one card:

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Easy (correct +$250)

Medium (correct +$500)

Hard (Correct +$2000)

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Decline to answer and instead​ select another player, wager any amount of cursed coin notes (if this can be matched by the other player),

roll a single die, highest score - winner takes all!

Same score, no winner and play continues.

Monstrous Encounters (orange)
Monstrous Encounter Cards
Monstrous Encounter Sleeve

​Take a look at the card and decide to battle alone or against another player.

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Choose to battle alone then follow the rules on the card (use 2 dice) or

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Battle against another player, then roll a single die, highest score wins (winning player gets the benefit, losing player pays the penalty)

Even score, no winner and play continues.

Plot Cards

Steal a plot or haunt card from a player if they land on a plot square you own.

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Plot card powers

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If 2 or more owned:

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Transportation power between the 2 cards (in a clockwise direction, starting from the square closest to the Graveyard Gates measured in a clockwise direction from the gates) to any square of your choice between these two cards,  if used return the 2 cards back to the keeper.

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If 3 owned steal a 4th from any other player or from the keeper, can only be used once per player per game.

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If 5 owned receive a talisman (if available) from the keeper for no fee, can only be used once per player per game.

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If 6 owned take a final challenge to try and win the game (even if 3 talismans not owned), can only be used once per player per game.  Players can pay $3000 to the keeper (if they wish) to face the reduced difficulty challenges (see below)

dreadful destiny (purple)

Follow instructions on card

Dreadful Destiny

Each card owned allows a reduction of $1000 to purchase a talisman from the keeper.

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Each card can also be used once only to block any penalty from any source (then place a cursed seal on the card).

Haunt Cards
Crypt Keeper's Toll
Fortuitous Fountain

sinister statue (blue)

Roll one dice, even +$2000, odd -$2000

Sinister Statue

wraith's whisper (blue)

You are gifted a free sacred Talisman card!

Wraith's Whisper

DARK ABYSS (BLUE)

Roll one die, times the number by $250 and pay this amount to each player!

Dark Abyss

destiny's embrace (BLUE)

Roll one die, times the number by $250 and collect this amount from each player!

Destiny's Embrace

If 3 talisman cards owned and player lands on a final showdown square, then take a final challenge to try and win the game (see below)

Final Showdown

Wager unlimited cursed notes, up to 2 plot cards, 1 haunt card, 1 talisman card if this can be matched by the keeper.

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Roll both Dice, odd double your stake, even lose all your stake to the keeper!

Roll a double 6 and you must swap places with any other player, fulfil the square requirement you move to, other player does not and play continues.​​

Players can sell back any cards owned to the keeper during their turn for half their purchased fee or to any other player for any agreed price​​​. 

If you possess 3 Talisman cards and land on a final showdown square, use the final challenge board to play and choose one of the 3 final challenges below, successfully complete the challenge and you escape Eternal Nightmare and are the winner.

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​The Crypt Keeper's Mercy
(reduced difficulty final challenge option)


If the horrors of the final challenges seem too daunting, you may strike a sinister deal with the Crypt Keeper. For a price of 3,000 cursed coin notes, the Crypt Keeper will grant you the option to face a slightly less grueling version of your chosen final challenge. Beware, however, for the Crypt Keeper does not bargain lightly—this cost could tip the scales of your survival. Choose wisely, for every deal has its price...

Roll the trio of 10-sided dice twice and record the 6 numbers, you then have 2 minutes using the sand-timer twice to make 666 exactly using the numbers in any combination (add, subtract, multiply or divide).

Dice of Dread

Dice of Dread (Reduced Difficulty Option): You have 3 minutes instead of only 2, use the sand timer three times.

The Crypt Keeper will accept any number between 660 and 670 inclusive!

(Medium Difficulty)

Build a 3 story tower of doom in 2 minutes using the sand-timer twice (Tower images outside, rat cards form the floors, wall cards form internal walls).

Tower of Doom Eternal Nightmare

Tower of Doom (Reduced Difficulty Option). Build the 3-story tower using the cards in any arrangement. You have 3 minutes instead of 2 (use the sand timer 3 times).

(Medium Difficulty)

Throw one triple six (using the 3 six-sided dice) or three double sixes in two minutes using the sand-timer twice, throw as many times as you can!

The Demons Roll Eternal Nightmare

Demon's Roll (Reduced Difficulty Option): Roll the 3 six-sided dice.

- If you roll a single 6 that die is locked and not thrown again, then continue throwing the remaining two dice to try and throw a double six to win (so all 3 dice show a 6).

- If you roll a double six, then lock these two dice and continue throwing the remaining die to try and throw a 6 to win (so all 3 dice show a 6).

- Rolling a triple 6 will of course give you instant victory.

You have only 1 minute to complete the challenge. (Medium Difficulty)

Upon successfully completing a final challenge the player is awarded the eternal scared talisman coin, all other players are losers and have earned a one way ticket to eternal damnation.

If the player fails to successfully complete the challenge they must return one talisman card back to the keeper and then play continues.

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May you emerge victorious from the shadows.

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Good Luck and remember fortune favours the bold!

 

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